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„Spielräume entdecken“

„Discovering play spaces“

jumblr practical training on games in (media) educational practice

Seminar type
Continuing education
Target audience
Ages 18 and up
focus
Digitalization and Democracy
Language
German

Discovering play spaces together

Paper airplanes competed with AI-generated images, classic board games met innovative game ideas: in the collaborative project of lmb At wannseeFORUM, participants experienced a varied program, in which they were guided step by step from Participants as co-creating contributors The games presented ranged from short warm-up games and card games to complex gameplay. Whether indoors, outdoors, or digitally: all types of games were not only presented but, above all, tried out – and the question was always there: How can these approaches be directly implemented in (media) education work with young people?

Gruppe von Menschen sitzt um einen Tisch und spielt ein Planspiel mit Karten und Notizbuch in einem hellen Raum

Day 1: Input and Inspiration

The first day featured presentations from Annette Ullrich (wannseeFORUM) and Isgard Walla (lmb eV.) in focus: on the one hand, the general Learning potential of games and the "rulers" who determine a game, on the other hand digital game formats like jumblr-Tours, a game app for youth work in Brandenburg that enables a playful exploration of topics such as sustainability or artificial intelligence. This was complemented by playful forms of testing and reflecting on AI at the wannseeFORUM.

Bildungsreferentin steht vor einem Beamerbild mit dem Titel 'Praxisqualifizierungen' und mehreren Informationspostern in einem Raum mit hohen Fenstern und Spiegeln.

Day 2: Exchange and collaborative learning

The second day, held in a Barcamp format, focused on peer exchange and playful learning from one another. A digital companion pad documented all the games and methods, allowing the content to be used beyond the workshop. The mix of active methods, practical exercises, and open discussion and reflection ensured that all participants left with a wealth of methodological tools and renewed motivation.

Sechs Personen von einer Gruppe sind zu sehen. sie stehen in einem Raum mit Holzfußboden und halten Stühle und spielen damit ein Gruppenspiel.

reflecting on games as learning tools

In extracurricular cultural and civic youth education, free play and playful methods play a central role. Whether in analog form – such as card or board games – or in digital game formats: they open up new possibilities. Approaches to learning objectives such as team building, inspiration for creative work, action-oriented experimentation and knowledge transfer – and always in a fun way. Therefore, specific topics were always discussed. Potential applications in practical educational work.

Fünf Personen sitzen um einen Tisch und spielen ein Kartenspiel mit grünen Karten und Bildern darauf.

Freedoms and rules

Play creates spaces for diverse activities Learning methods that promote creativity and new perspectives enable. At the same time, games create a framework of clear rules, the adherence to and reflection of which can be understood not only in the game itself, but also as a symbol for social processes and individual responsibility.

Even the Game development The process itself can become a method for engaging with the content. This is how it was also possible for... Games developed by young people in the wannseeFORUM These will be tried out. Possibilities for game development workshops for young people were also discussed.

Sechs Personen sitzen in einem Raum an zwei zusammengestellten Tischen, diskutieren und schauen sich materialien für die erstellung von z.B. Spielkarten an.

Continue playing

Continue playing

With such a wide range of games and their associated learning opportunities, time flew by and the desire for further training on the topic grew, because "Playing is an activity that can never be taken seriously enough." (Jacques-Yves Cousteau)